Daniel Tetteroo
Department / Institute
Group
RESEARCH PROFILE
Daniel Tetteroo is Assistant Professor of Physical Rehabilitation at the Future Everyday group, and the co-founder of Picoo BV, a startup that develops interactive toys for active play. Tetteroo is interested in the design of physical rehabilitation technology, end-user development, personalization, and playful interaction. He is a human-computer interaction (HCI) researcher, designer, and developer who understands both analysis and synthesis, and both technology and design. His specialties include qualitative user research methodology, designing for health, community design, cultures of participation, designing for children, tangible interfaces, and emergent ambient entertainment.
Tetteroo is leading the Future Everyday Health squad at Industrial Design, and chair of the Faculty Council. He is a board member of the Centre for Unusual Collaborations, and a member of the Eindhoven Young Academy of Engineers. He also is co-organizer of the workshop on End-user Development in the Internet of Things Era.
ACADEMIC BACKGROUND
Daniel Tetteroo got his BSc in Computer Science from the University of Twente in 2008, followed by an MSc in Human Media Interaction in 2010. He worked as postgraduate design engineer at Eindhoven University of Technology (TU/e) for two years before starting his PhD research here in 2012. He worked for 3 months as visiting researcher at Colorado University in Boulder (USA). He obtained his PhD in 2015 with his thesis on end-user adaptable rehabilitation technology. Tetteroo briefly worked as user experience consultant at Alten Nederland and information architect for ASML before founding Picoo BV in 2016 and returning to TU/e as Assistant Professor in 2017.
Recent Publications
-
Toward Designing for Social Connectedness in Cardiovascular Disease Self-Care
(2023) -
Challenges of Enabling End-Users to Develop Systems with AI.
(2023) -
The influence of a contoured seating base on pressure distribution and discomfort
Disability and Rehabilitation: Assistive Technology (2023) -
Influence of Music on Enjoyment of Pre-Frail Elderly While Doing Physical Exercises with a Robot Coach
(2023) -
Serenity: exploring audio-based gaming for arm-hand rehabilitation after stroke.
(2022)
Current Educational Activities
Ancillary Activities
No ancillary activities